Forged from the tooth and scales of a leviathan, this greataxe was the weapon of Persana, the greatest triton warrior. It was given to him as a reward after he repelled a leviathan attack on his palace. He never left it and it served in many aquatic battles. Slowly corrupting his heart and feeling the power contained in this weapon, Persana let the weapon fall into the infinite depths of the Water Plan. It travel through the ages before ending its journey through a portal of Kuo-Toa who has since worshiped this weapon as an entity in its own right, giving it a consciousness thanks to their power. The greataxe ressemble a maw of a leviathan wide open with a deep crystal blue part between de upper and lower section.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
Your Strength score is set to 22.
The attuned creature double it's swimming speed.
In addition, when you hit with an Attack using this weapon, the target takes an extra 2d6 cold damage.
Twice per long rest, you can channel the wrath of the leviathan and the power of the Water Plan. The area can be up to 30ft long, up to 30ft wide, and up to 20ft tall. Each creature in that area musk make a Dexterity saving throw DC19. On a failure, a creature takes 8d8 bludgeoning damage and is knocked prone. On a success, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Cold, Set: Strength Score, sea creature, Damage, Combat, Sentient, Heavy, Two-Handed, Cleave
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