Weapon (greataxe), artifact (requires attunement by a The axe begins to twist and morph into the form of the weapon type you are most skilled with, changing it's damage type, as well as empowering it's weirder to hold the power of the god of storms)

You have a +5 cold, lightning, acid, poison, and fire damage to attack and damage rolls made with this magic weapon.

The axe empowers it's wielder, granting them a perfect 30 in either strength or dexterity, as well as a 25 in constitution.

You can use the axe to call upon the power of the storm, allowing you to cast Chromatic orb at 9th level once a day

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Cold, Damage: Acid, Damage: Fire, Damage: Lightning, Damage: Poison, Set: Strength Score, Set: Constitution Score, Bonus: Extra Attacks, The axe begins to twist and morph into the form of the weapon type you are most skilled with, changing it's damage type, as well as empowering it's weirder to hold the power of the god of storms, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

connargray

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