Weapon (crossbow, heavy), uncommon

Martial Ranged Weapon. 1d10 piercing damage. Ammunition
(60/200), Heavy, Two-Handed. This elegant arcane rifle can fire bolts of arcane energy when fired, due to its installed arcane core. The rifle's arcane core has 3 charges. You can expend 1 charge when taking the attack action to make all of the attacks you make as part of that action deal force damage instead of piercing damage. Additionally, you can expend 1 charge when you make an attack to empower the bolt being fired. If you successfully hit a target, the bullet continues travelling through their body in straight line for 20 feet. If another creature is struck by the bullet, and the initial attack roll exceeds their AC, they take the same amount and type of damage your first target takes. You can also expend 3 charges to overload the rifle's arcane core. The next attack you make will be a critical hit on a roll of 17-20 on the d20, but will also misfire on a roll of 1-5 on the d20. If the weapon misfires it can't fire again until you take an action to attempt to repair it by making a DC 10 Intelligence (Arcana) check. Once the arcane core's charges are depleted, they can be fully recharged by infusing them with a spell slot of 1st level or higher as part of a short or long rest.

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Ammunition, Heavy, Loading, Range, Two-Handed, Push

Stargamer509

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