Wondrous Item, rare
These metal restraints can bind a Small or Medium creature. While a creature is restrained by the cuffs, they are unable to cast spells or cantrips, and cannot access magical or divine class features such as channel divinity, pact boons, or wild shape. Escaping the cuffs requires a DC 30 dexterity check. The cuff's lock is magical, and can only be opened with a corresponding set of keys. Breaking the cuffs requires a successful DC 25 Strength check, which will dispel the magic effect. The magical effect can be ended by a dispel magic spell, which will also unlock the cuffs.
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