A cursed weapon forged by the Lord of Forbidden Knowledge, Azazel.
This weapon magically generates ammunition and ignores the reload requirement. If an enemy has a vulnerability to a damage type, this weapon deals that damage. Attacks made at close range are not made with disadvantage.
Attuning to this cursed weapon reduces all Wisdom and Intelligence-based checks and saves by 5. When attacking with this weapon you cannot add a hit modifier, however a successful hit adds +10 to the damage roll.
At the start of combat, you can choose one enemy to mark. They will be under the Hex spell effect which does not require a spell slot.
Once per long rest, you can reach out to the Lord of Forbidden Knowledge to answer a single question. The question should be precisely worded and the answer is up to DM discretion.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Enable Feature: Enable Hex Weapon, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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