While wearing this armor, you have disadvantage on all attack rolls made against you, you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
All enemies in you area are taunted by you and will attack you first if at all possible. You will receive no hit point damage during the battle, however once the encounter is complete you will begin to take all damage received over the next minute.
You can slow the effect with healing spells or potions,
Curse. Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Curse. If you do not take damage after a day of wear the armor will drain 5 hit points from your maximum HP. This can not be recovered by any means until the armor is removed
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Language: Abyssal, Disadvantage: Attack Rolls Against You, Must bleed on the armor dailly, Damage, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage
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