This bag appears small but has almost infinite space on the inside. It can only hold maps, notes, documents, etc. Any items concealed or disguised as a map/document can go into the bag as long as the item doesn't weigh more than 25 pounds or measures more than 3 feet tall, wide, or long in its natural form. Retrieving from the bag requires an action.
If the bag is pierced or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. If someone tries to put something other than a map/document or something bigger than the size requirements in the bag, an invisible force will push back at the item that you are trying to put in the bag unless you make a successful DC20 strength check. On a successful DC20 strength check the item overcomes the force and go into the bag which causes the bag to immediately explode dealing 3d6 damage to any living organism in a 10 feet radius and the bag scatters its contents in the Astral Plane. On a failed DC20 strength check the item that is trying to go into the bag breaks (depending on the item it might bend, tear, die, or do something else that would "break it").
Placing a bag of maps inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container
Comments