Wondrous Item, artifact (requires attunement by a spellcasters )

Properties:

  • Endless Brews: The bag contains an endless supply of random potions. When you reach into the bag and pull out a potion, roll a d20 to determine the type of potion you receive (or choose from the lists below). You can pull a potion from the bag once per turn.

  • Enhanced Positive Potion List:

    1. Potion of Greater Healing: Restores 4d4 + 4 hit points.
    2. Potion of Fire Breath: Grants the ability to breathe fire, dealing 4d6 fire damage (Dexterity saving throw DC 15 for half) in a 15-foot cone; also grants immunity to fire damage for 1 minute.
    3. Potion of Invisibility: Grants invisibility for 1 hour or until you attack or cast a spell; while invisible, you can also pass through walls as if they were difficult terrain for 1 minute.
    4. Potion of Giant Strength: Sets your Strength score to 30 for 1 minute; you also gain advantage on Strength checks and saving throws during this time.
    5. Potion of Haste: Doubles your movement speed and grants an additional action for 1 minute; after it ends, you are slowed (half speed) for 1 minute.
    6. Potion of Absolute Resistance: Grants resistance to two damage types of your choice for 1 hour and immunity to one condition (your choice) for the same duration.
    7. Potion of Water Breathing: Allows you to breathe underwater indefinitely and swim at your walking speed.
    8. Potion of Frost Resistance: Grants resistance to cold damage, immunity to being frozen, and the ability to walk on water as if it were solid ice for 1 hour.
    9. Potion of Levitation: Allows you to levitate (as per the spell) for 10 minutes; you can also hover in place without concentrating.
    10. Potion of Vitality: Restores all hit points, cures you of all diseases and conditions, and grants you a +2 bonus to saving throws for 1 hour.
  • Enhanced Negative Potion List:

    1. Potion of Weakness: Reduces your Strength, Dexterity, and Constitution scores to 1 for 1 minute and imposes disadvantage on all attack rolls.
    2. Potion of Greater Confusion: The drinker must succeed on a DC 18 Wisdom saving throw or be confused for 1 minute (as per the confusion spell) and must attack the nearest creature.
    3. Potion of Deadly Poison: Deals 6d6 poison damage (Constitution saving throw DC 15 for half) and poisons you for 1 hour; you also gain one level of exhaustion and can’t regain hit points during that time.
    4. Potion of Uncontrollable Laughter: The drinker must succeed on a DC 18 Wisdom saving throw or fall into fits of laughter for 1 minute, becoming incapacitated, and can only speak gibberish.
    5. Potion of Diminution: Reduces your size (as per the reduce spell) for 1 minute; you take 1d4 damage for each attack made against you during this time.
    6. Potion of Blindness: You are blinded for 10 minutes (Constitution saving throw DC 18 ends the effect); if you fail, you also take 1d6 psychic damage and can’t use your senses other than touch.
    7. Potion of Mute: You are unable to speak for 1 hour and cannot cast spells that require verbal components; if you attempt to cast a spell without verbal components, you take 1d4 psychic damage.
    8. Potion of Vulnerability: You gain vulnerability to all damage types for 1 hour; any successful attacks against you automatically crit.
    9. Potion of Nightmares: You take 2d10 psychic damage and suffer disadvantage on Wisdom saving throws for 1 hour; during this time, you cannot regain hit points, and you must roll a d20 at the start of each turn; on a 1-5, you become frightened.
    10. Potion of Slow: Your speed is halved, and you take a -4 penalty to AC for 1 minute; if you are hit, you must succeed on a DC 15 Constitution saving throw or become paralyzed until the end of your next turn.
  • Chaotic Nature: The potions are randomly selected, and the DM may choose to introduce wild effects or unexpected outcomes based on the potion type.

  • Potion Limit: The bag can produce up to 10 potions per day. After that, it becomes inert until the next dawn.

Description:

This weathered leather bag appears small and unassuming but feels surprisingly heavy. The moment you open it, a faint, swirling mist escapes, and you can hear the faint clinking of glass bottles within. Legends say the bag was crafted by a mischievous alchemist who delighted in chaos and unpredictability, ensuring that every potion drawn from it could lead to either incredible fortune or hilarious mishaps.

Notes: spellcasters

no_need_for_knifes

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