This is a scaled down cannon made to be strapped to the arm of the wielder and wielded in combat.
This weapon requires two hands to wield and has a range of 150/300 ft.
The projectile is a scaled cannonball that deals 3d10 fire damage, holds a single round and has a misfire of 3.
(3d10 fire damage, reload 1, misfire 3, range 150/300 ft.)
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Push
Comments