Staff (quarterstaff), unknown rarity

Proficiency with Baelin's Brilliant Tackle Rod allows you to add your proficiency bonus to the attack roll for any attack you make with it.

During main phase, Baelins Brilliant Tackle Rod deals 1D6 bludgeoning & 1 piercing on a hit or  1D4 slashing & 1 piercing on a hit.                                                                                                          Baelins Brilliant Tackle Rod can be broken in half as a bonus action, entering second phase. While Baelins Brilliant Tackle Rod is in second phase, it becomes 2 improvised weapons, the bottom end handle deals 2 piercing damage on a hit, and has nick and light. top end can be used as a whip (1D4 slashing & 1 piercing on a hit.),  but has the light property.

Baelins Brilliant Tackle Rod can be jammed back together as bonus action, re-entering first phase. any other uses must be approved by your DM

While in first phase Baelins Brilliant Tackle Rod can be used similarly to the Fishing Tackle item. you can use Baelins Brilliant Tackle Rod as a fishing rod. when you use it, it guarantees a catch, of something. You can roll a D20 to attempt a catch. 1-10, you catch a fish. the fish starts a 5 inches long, it increases by an inch by your survival bonus. 11-20, roll D20, what you pull depends on the following chart:

  1. an elf's ear.
  2. a fish so small its next to unnoticeable.
  3. a boot.
  4. a pipe bomb.
  5. a modern grenade.
  6. a dead frog.
  7. a rock.
  8. a roll of cheese.
  9. a shark.
  10. a large tentacle.
  11. a rustic weapon which slides back into the water.
  12. a gold piece! it disintegrates instantly.
  13. a wooden door.
  14. something tugs hard on the line, you hardly manage to pull it up, it's a beetle.
  15. a skull with a fishbowl on its head.
  16. a small key.
  17. a very large key.
  18. a fork.
  19. a ball of flames, it burns the end of the rod and returns to the depths.
  20. baelins hat, all other creatures then realise it isn't on his head, and he puts it back on.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

veloblue

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