You have a +1 bonus to attack and damage rolls made with this magic weapon.
Action: Overload Shot
As an action, you can activate the Aethercoil to overcharge the next shot. The weapon emits a low hum as the coil spins faster, causing the barrel to glow faintly. The next attack roll you make with the Aethercoil Disruptor has advantage, and on a hit, the target takes an additional 3d6 force damage as the aetheric energy destabilizes on impact.
After using Overload Shot, the coil requires a cooling period and cannot be used again until you complete a long rest.
Attack: 10lbs, Range(100/200), Two-Handed, Long Load 6, 2d10 piercing.
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow
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