Weapon (greataxe), rare (requires attunement by a Attune to over a 10 hours uninterrupted)

When used on a creature that has magically altered its form to that of another creature or object through either transmutation or illusion spells, the axe deals 2d12+strength modifier to the creature rather than the usual 1d12 slashing. It affects creatures under spell effects such as polymorph or minor illusion, and creatures with false appearances such as a mimic.

The Blade has a passive Perception and Insight of 18 for creatures that have disguised themselves from their true form. If the blade detects one of these creatures it will begin to vibrate and hum lightly and alert the wielder of the danger.

Creatures hit by the blade must make a Wisdom Saving Throw or maintain concentration (save dc of the player) and revert back to their original form on a failed save. Creatures that revert back to their original form have Bane cast on them, with the wielder gaining advantage to melee attacks on the target for the duration of the spell. 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Slashing, Attune to over a 10 hours uninterrupted, Damage, Detection, Combat, Bane, Heavy, Two-Handed, Cleave

Item Tags: Damage Detection Combat Bane

Rowen_Arcturus

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