Armor (leather), legendary (requires attunement)

Covered by an intricate silver embroidery and elegant primordial runes, this armour looks like a clothing befitting a prince of mages. Every few seconds are electric arcs appearing in between different runes, with unnatural soft blue colour to them. Once attuned, it grants you the following benefits:

Unnatural reflexes. Lightning is permeating your blood, bones, nerves and muscles, giving you an inhuman reaction speed. You have advantage on all Dexterity saving throws. If you fail a dexterity saving through, you may choose to activate a burst of lightning from the armour, overcharging your body and succeeding on the save. You may use this feature 2 times per day.

Lightning redirection. If you take lightning damage from any effect with range other then touch, you may spend 1 Sorcery point and use a reaction to redirect damage done to you into a creature of your choice within 30ft of you. 

Overload. If you are touching a creature (or hit it with an unarmed strike), you may us an action to discharge all lightning from the armour into both of you. The creature you touch must make a Constitution saving throw. You make the same saving throw with advantage. The following applies to both you and the target. On a failure, the creature is paralyzed until the end of its next turn and takes 12d10 (12d10) lightning damage. On a success, it takes half and is not paralysed.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: Advantage: Dexterity Saving Throws, Bonus: Armor Class, Combat, Warding

Item Tags: Combat Warding

NikitaChizhov

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