You have a +2 bonus to attack and damage rolls made with this magic weapon.
- Damage: 1d12 slashing
- Properties: Heavy, two-handed
Magic Properties:
- Critical Strike: When you score a critical hit with this weapon, you can roll an additional 1d12 damage. This extra damage is considered magical.
- Bloodlust: Once per turn, when you hit a creature with this weapon, you can deal an additional 1d6 necrotic damage. You regain hit points equal to the necrotic damage dealt. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses after a long rest.
- Dreadful Strike: On a critical hit, the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of your next turn.
Fluff: This greataxe is forged from dark iron, with crimson etchings that glow faintly in the moonlight, embodying the ferocity of the night.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave
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