Armor (half plate), legendary (requires attunement)

While wearing this armor you gain the following benefits:

  • You have a +1 Bonus to AC.
  • This armor has 7 charges and it regains 1d6 +1 charges every dawn.
  • You have advantage on saving throws against fear effects, as an action you can spend a charge to gain fear immunity for 10 minutes.
  • As an action you can spend one or more charges, you may spend two hit dice per charge spent and regain hit points equal to the value rolled.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Advantage: Saving Throws, Healing, Combat, Warding, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2024 12:31:36 PM
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1.0
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Item Tags: Healing Combat Warding

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