Balhannoth skin is made of the skin of a balhannoth. Other times, hunters carefully skin and preserve the hide of a dead balhannoth. Balhannoth skin is highly valued.
You gain the following
Multiattack. The balhannoth armor makes two Tentacle attacks.
Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15) and is moved up to 5 feet toward the balhannoth armor. Until this grapple ends, the target is restrained, and the balhannoth armor can’t use this tentacle against other targets. The balhannoth armor has four tentacles.
Teleport. The you teleport, along with any equipment you are wearing or carrying and any creatures you have grappled, up to 20 feet to an unoccupied space you can see.
Vanish. The you magically become invisible for up to 5 minutes or until immediately after you make an attack roll.
Teleport. The you target one creature within 30 feet of you. The target must succeed on a DC 16 Wisdom saving throw, or the target, along with whatever it is wearing and carrying, teleports to an unoccupied space of your choice within 30 feet of you.
Vanish. The you target one creature within 30 feet of you. The target must succeed on a DC 16 Wisdom saving throw, or you become invisible to that creature for 1 minute. This effect ends if you attack the target.
Warp Terrain. You warp reality around you in an area up to 30 feet square. After 20 minutes, the terrain in the area reshapes to assume the appearance of a location sought by one Humanoid whose desires the balhannoth armor has sensed (see Regional Effects below). The transformation affects nonliving material only and can’t create anything with moving parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages, golden items are obvious counterfeits, and so on. The transformation lasts until the balhannoth armor dies or takes this lair action again.
This crude armor consists of thick furs and pelts.
Notes: Damage, Movement, Utility, Exploration, Combat, Outerwear
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