Armor (plate), unknown rarity (requires attunement by a When you put the Armor on, you feel as if your luck is starting to shift)

When this armor is worn, at the start of every round the character wearing the armor must roll a D20, depending on what the result of the roll is, that character's Armor Class changes. If the player rolls an even number, that character can only be hit by odd numbered rolls, and vice-versa for if the player rolls an odd number, however, when the foe manages to hit, the armor wearer receives 1.5X (or plus half of) the original damage.

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: When you put the Armor on, you feel as if your luck is starting to shift, Str. 15 Required, Stealth Disadvantage

KennyTEM

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