Anathema - (noun) - A person or thing detested or loathed; condemnation and excommunication until restored after sincere repentance.
This glimmering silver pike has a singular long blade in the center supported by two dagger-like wings which wrap around the socket.
This +1 magic weapon has the thrown property. It has a range of 30 ft/60 ft.
Seeker's Nimbus: The attuned wielder of this magical pike may as an action throw this weapon at a point or creature. The pike explodes in a brilliant flash of blue flame once it reaches its target. All creatures within a 15 foot radius of that point or creature must succeed on a Dexterity saving throw against the wielder's spell saving throw DC. On a failure, that creature takes 3d8 radiant damage and is illuminated and sparkles as if under the effects of the Faerie Fire spell, and similarly all attack rolls made against that creature have advantage for 1 minute. On a successful save, a creature takes half as much damage and is not subjected to any further effects. The attuned character can use this effect once, and it recharges on a short or long rest.
Curse: When a character is attuned to this cursed weapon, they constantly hunger for flesh of their friends. If the attuned character has not consumed humanoid blood or flesh in the past 24 hours and is below a quarter of their maximum hit points, they must succeed on a DC 15 Constitution Saving Throw (made at the first time the attuned character reaches the required amount of hit points) or enter a Bloodlust State. While in this Bloodlust State, the attuned character's attacks with Aliutuk deal an additional 1d6 piercing damage. Also while in this state, the attuned shall attack the closest person to them, be they friend or foe, with Aliutuk, trying to eat their bone marrow and liver in an attempt to sate their now out-of-control hunger. At the end of each turn while in Bloodlust State, the attuned character may repeat the DC 17 Constitution Saving Throw to exit the Bloodlust State. After succeeding on this saving throw, the attuned character is immune to this condition for one hour or until they consume the flesh of a humanoid, whichever is sooner.
Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Melee Weapon Attack: Piercing, Damage: Piercing, Damage: Piercing, This item requires attunement., Damage, Debuff, Combat, Cursed, Heavy, Reach, Two-Handed, Push
Previous Versions
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10/28/2024 1:23:40 PM
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