This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type |
|---|---|
| 01–10 | Aberrations |
| 11–15 | Beasts |
| 16–20 | Celestials |
| 21–25 | Constructs |
| 26–35 | Dragons |
| 36–45 | Elementals |
| 46–50 | Humanoids |
| 51–60 | Fey |
| 61–70 | Fiends |
| 71–75 | Giants |
| 76–80 | Monstrosities |
| 81–85 | Oozes |
| 86–90 | Plants |
| 91–00 | Undead |
Arrow of Slaying, Bolt of Slaying, Firearm Bullet of Slaying, Sling Bullet of Slaying, Needle of Slaying
Notes: Damage: Force
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Posted May 20, 2025This shows up when I filter for rare magic items, even though it is very rare?
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Posted Aug 17, 2025Yeah i have the same problem
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Posted Oct 22, 2025Looking at it I think arrows and bolts of slaying are Rare but bullets and needles of it are Very Rare.