Wondrous Item, very rare (requires attunement)
While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence (Arcana) check. On a successful check, you cast Plane Shift. On a failed check, you and each creature and object within 15 feet of you travel to a random destination determined by rolling 1d100 and consulting the following table.
| 1d100 | Destination |
|---|---|
| 01–60 | Random location on the plane you named |
| 61–70 | Random location on an Inner Plane determined by rolling 1d6: on a 1, the Plane of Air; on a 2, the Plane of Earth; on a 3, the Plane of Fire; on a 4, the Plane of Water; on a 5, the Feywild; on a 6, the Shadowfell |
| 71–80 | Random location on an Outer Plane determined by rolling 1d8: on a 1, Arborea; on a 2, Arcadia; on a 3, the Beastlands; on a 4, Bytopia; on a 5, Elysium; on a 6, Mechanus; on a 7, Mount Celestia; on an 8, Ysgard |
| 81–90 | Random location on an Outer Plane determined by rolling 1d8: on a 1, the Abyss; on a 2, Acheron; on a 3, Carceri; on a 4, Gehenna; on a 5, Hades; on a 6, Limbo; on a 7, the Nine Hells; on an 8, Pandemonium |
| 91–00 | Random location on the Astral Plane |







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Posted Nov 8, 2024Some of the tooltips are broken on this. If I had to guess (in order), they're the Beastlands, Abyss, and Nine Hells.
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Posted Nov 12, 2024Your guesses are correct based on the item entry in the DMG.
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Posted Aug 22, 2025Every time you fail your Arcana check when using this amulet, you have a 1/80 chance of being sent to Carceri, the plane that is very notoriously difficult to leave.
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Posted Sep 24, 2025Can you plane shift another creature with this? If you can that's a lot of things going to the negative plane