This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
| 1d100 | Effect |
|---|---|
| 01 | 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. |
| 02–10 | A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes. |
| 11–20 | A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good. |
| 21–30 | An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. |
| 31–40 | A campfire with green flames springs forth and burns for 24 hours or until it is extinguished. |
| 41–50 | Three Shrieker Fungi sprout. |
| 51–60 | 1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke. |
| 61–70 | A hungry Bulette burrows up and attacks. |
| 71–80 | A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. |
| 81–90 | A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion. |
| 91–95 | A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice. |
| 96–00 | A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence. |







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Posted Feb 21, 2025Weirdly they removed the option for the DM to create an effect.
2014:
> The GM can choose an effect from the following table, determine it randomly, or *create an effect*.
2024:
> The DM can choose an effect from the following table or determine it randomly.
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Posted Aug 9, 2025I kept summoning pyramids 3/4 beans I used in one session summoned a pyramid the dim is dying laughing
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Posted Aug 22, 2025Really? My DM made a random magic item that more or less combines every random magic item, and we somehow pulled four bulettes, I think two in the same session too.
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Posted Nov 5, 2025You can create a Jack & The Beanstalk one shot with this item.
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Posted Dec 6, 2025With how it's written you can just add dried beans to the bag to gain more uses.
This means it would be great for a level seven rouge because they can automatically succeed the DC 15 Dexterity saving throw with reliable talent if they maxed out there Dex(which they should have by now) and take no damage because of Evasion, meaning they can dump out as many beans as they want potentially dealing hundreds of points of force damage without any risk of taking any damage because the item functions as a endless container for dried beans.
Also the eggs can be abused by getting 5 allied Sphinx of Wonder or using other bonuses and a clockwork amulet and can go past 20 and 30 if you abuse it enough.
EDIT: The Bulette could reasonably be tamed if you have enough access to food, It's hungry, not angry.
NOTE: I fully realize that no DM would and should allow this but it's a fun thought and example of rules as written vs rules in practice.
Level 7: Reliable Talent
Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.
Level 7: Evasion
You can nimbly dodge out of the way of certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you have the Incapacitated condition.
Proves that the bag is conducting the magic, not the bean, and the bean doesn't have to be from the bag originally.
This heavy cloth bag contains 3d4 dry beans when found.The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
How they can attack with the bag
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.