You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.
Weapons
Name |
Damage |
Properties |
Mastery |
Simple Melee Weapons |
Defender Club |
1d4 Bludgeoning |
Light |
Slow |
Defender Dagger |
1d4 Piercing |
Finesse, Light, Thrown (Range 20/60) |
Nick |
Defender Greatclub |
1d8 Bludgeoning |
Two-Handed |
Push |
Defender Handaxe |
1d6 Slashing |
Light, Thrown (Range 20/60) |
Vex |
Defender Javelin |
1d6 Piercing |
Thrown (Range 30/120) |
Slow |
Defender Light Hammer |
1d4 Bludgeoning |
Light, Thrown (Range 20/60) |
Nick |
Defender Mace |
1d6 Bludgeoning |
— |
Sap |
Defender Quarterstaff |
1d6 Bludgeoning |
Versatile (1d8) |
Topple |
Defender Sickle |
1d4 Slashing |
Light |
Nick |
Defender Spear |
1d6 Piercing |
Thrown (Range 20/60), Versatile (1d8) |
Sap |
Martial Melee Weapons |
Defender Battleaxe |
1d8 Slashing |
Versatile (1d10) |
Topple |
Defender Flail |
1d8 Bludgeoning |
— |
Sap |
Defender Glaive |
1d10 Slashing |
Heavy, Reach, Two-Handed |
Graze |
Defender Greataxe |
1d12 Slashing |
Heavy, Two-Handed |
Cleave |
Defender Greatsword |
2d6 Slashing |
Heavy, Two-Handed |
Graze |
Defender Halberd |
1d10 Slashing |
Heavy, Reach, Two-Handed |
Cleave |
Defender Lance |
1d10 Piercing |
Heavy, Reach, Two-Handed (unless mounted) |
Topple |
Defender Longsword |
1d8 Slashing |
Versatile (1d10) |
Sap |
Defender Maul |
2d6 Bludgeoning |
Heavy, Two-Handed |
Topple |
Defender Morningstar |
1d8 Piercing |
— |
Sap |
Defender Pike |
1d10 Piercing |
Heavy, Reach, Two-Handed |
Push |
Defender Rapier |
1d8 Piercing |
Finesse |
Vex |
Defender Scimitar |
1d6 Slashing |
Finesse, Light |
Nick |
Defender Shortsword |
1d6 Piercing |
Finesse, Light |
Vex |
Defender Trident |
1d8 Piercing |
Thrown (Range 20/60), Versatile (1d10) |
Topple |
Defender Warhammer |
1d8 Bludgeoning |
Versatile (1d10) |
Push |
Defender War Pick |
1d8 Piercing |
Versatile (1d10) |
Sap |
Defender Whip |
1d4 Slashing |
Finesse, Reach |
Slow |
Notes: Bonus: Magic
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