Wondrous Item, rare
You can take a Utilize action to place these shackles on a creature that has the Incapacitated condition. The shackles adjust to fit a creature of Small to Large size. The shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles.
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Posted May 18, 2025Do these serve as manacles too like they did in 2014 dnd?
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Posted Sep 1, 2025As far as story hooks go, this looks like it makes for a better thing to be used against the party, when they arrive at a new dimension and are deemed criminal spies.
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Posted Oct 21, 2026Actually they don't function like manacles in either edition, which I think is really dumb. It makes no sense to me that normal handcuffs can (with some difficulty) be put onto anyone who's Grappled or Restrained, but the fancy magical handcuffs require the target to be incapacitated. If I ever use this in one of my games I will give it all the benefits of manacles, which I don't think is unreasonable for an item of this rarity.