This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet’s weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic.
As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.
Notes: Damage: Necrotic
This is just about my favorite magic item.
Mostly just for some of the fun math... and I kinda hate math, tbh.
1 cubic foot of water weighs 62.41lbs, so multiply that by 15³, or 3375.
62.41 × (15 × 15 × 15) = 210,633.75
200,000 pounds of water is a lot to dump into any situation.