You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.
While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Radiant, Paladin, Range, Two-Handed, Ammunition (Firearms), Reload, Push
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Posted Nov 7, 2024Finally.
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Posted Mar 10, 2025There are a lot of things about revised 5e rules I don't like. Divine Smite eating up too much action economy, Rangers getting screwed over worse than pre-Tasha's rules, Twinned Spell turning into upcasting with extra steps.
A Holy Avenger in the form of a shotgun is not one of them.
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Posted Jan 25, 2026Rip and Tear