Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of the target’s turns, it repeats the save, ending the effect on itself on a success.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Notes: Spellcaster







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Posted Sep 6, 2025Sick art
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Posted Oct 24, 2025Thief rogues love this item. Fast hands to use it as a BA and then critical sneak attack follow up? *chefs kiss*
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Posted Oct 31, 2025Sadly that still requires multiclassing to be able to attune to the item. You need a spellcasting feature. Weird that it isn't associated with the class in the 2024 rules. I feel like this could use an errata.