Armor (shield), artifact (requires attunement by a After successfully stunning enemies, this shield will transform into its next form of potential. [0/12] [Attack Magic Parrying])

- Unique Shield

- "This shield has been enhanced from its previous state to be more useful offensively in battle. The beautiful craftsmanship show not only the dedication of the worker, but also lays the foundation for future work to continue."

- +2 AC
- When using the "Shield Stike" Ability against a medium or smaller target, the target must make a STR DC Save 17, to prevent becoming stunned until the end of its next turn.

- "Shield Strike": 1 Action, target must be within 5 ft., causes (3d6+STR) Bludgeoning Damage.

- [Requires Attunement] Attack Magic Parrying:  Upon being attacked by Direct attack magic, you can use your reaction, to parry the incoming spell taking no damage. 

- [Requires Further Attunement] Attack Magic Redirection:  Upon being attacked by Direct magic, the player can use his reaction to redirect an enemy spell to another enemy. If only one enemy is present, then this feature has no effect. Player must make a Intelligence Saving throw of 16 or higher.

-[Final Attunement] Magic Absorbtion Strike ("X" Charges): When, attacked by a Magic spell, you can absorb the spell, and then release the spell onto an enemy on your next Shield Strike. Charges reset on a Long Rest.  

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Damage: Bludgeoning, Stunned, After successfully stunning enemies, this shield will transform into its next form of potential. [0/12] [Attack Magic Parrying]

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10/27/2024 8:24:44 PM
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