Weapon (whip), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

A demonic tail secured from a battle, transformed into a whip through the power of bad decisions made easy. When a creature is hit with the Barb-Tail it must make a DC15 Constitution saving through. If the creature succeeds they are not poisoned. If they fail they are poisoned until the end of their next turn where they may make another CON saving through. 

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Reach, Slow

Item Tags: Damage Debuff Combat

OrionWallet

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