Weapon (crossbow, light), uncommon

This arcane enchanted light crossbow was made in the image of a previous style of fey-aligned crossbow, mainly having a mix of infernal and sylvan runes running along the side of the weapon and granting similar properties to that of The master Arcane Sniper William Estaross. you gain the following effects with this crossbow.
- You have a +1 bonus to attack and damage rolls made with this magic weapon.
- Your Ammunition is counted as Magical for the sake of overcoming resistance
- You gain access to the Arcane Archer shot options of Seeking Shot, Grasping Shot, and Enfeebling shot. (DC is your spell save DC, or 14) you can use these shot options (3/perday) you regain them on a long rest. 
         Seeking Shot. When you use this option, you don’t make an attack roll for the attack. Instead, choose one creature you have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. Otherwise, the arrow disappears after traveling as far as it can. On a failed save, the target takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s current location. On a successful save, the target takes half as much damage, and you don’t learn its location.
         Grasping Shot. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.
          Enfeebling Arrow. You weave necromantic magic into your arrow. The creature hit by the arrow takes an extra 2d6 necrotic damage. The target must also succeed on a Constitution saving throw, or the damage dealt by its weapon attacks is halved until the start of your next turn.

Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Ammunition, Loading, Range, Two-Handed, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
10/30/2024 10:56:29 PM
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Item Tags: Damage Combat

LionSoul378

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