Weapon (maul), uncommon

This massive, enchanted barbell was wielded by the Pump King himself and carries his legendary strength and arcane prowess. The barbell is engraved with arcane runes that pulse with faint magical energy when held by a creature attuned to it.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using the barbell, you can choose to deal an additional 1d6 force damage as the barbell flexes with magical energy.

In addition, the Barbell of the Pump King has the following properties:

  • Legendary Flex (Recharge 5-6): As an action, you can flex with the barbell, causing a shockwave of magical energy to burst from the weapon. Each creature in a 15-foot cone must make a DC 15 Constitution saving throw or take 4d6 force damage and be pushed 10 feet away from you, or half damage and no push on a successful save.

  • Pumpened Power: Once per day, as a bonus action, you can use the barbell to temporarily increase your Strength score by 2 (to a maximum of 24) for 1 minute. During this time, you also have advantage on all Strength-based ability checks and saving throws.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

Zasiam

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