Weapon (halberd), legendary

You have a +5 bonus to attack and damage rolls made with this weapon. 

The user also steals 1d10 Hp from the victim on each hit, healing the user.  The HP are added to the users total, up to their HP maximum.

All damage is radiant damage.

Critical hits occur on rolls of 18+.

The user has the Haste spell effect with no exhaustion.

The user is also granted the Great Weapon Master feat and the equivalent of the Brutal Critical ability.

The item has 3 charges that refresh at dawn daily which can be used to cast Sunburst.

 

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Replace Damage Type: Radiant, Melee Weapon Attack: Radiant, Feat: Great Weapon Master, Damage: Radiant, Bonus: Hit Points, Damage, Combat, Heavy, Reach, Two-Handed, Cleave

Item Tags: Damage Combat

jebnar_down

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