Weapon (rapier), artifact (requires attunement by a Hexblade Warlock)

Barb is an ancient rapier that is the physical manifestation of a hexblade patron. The epitome of a hexblade It provides its user with all the classic functionalities expected of one. All it wishes is to see blood and to pull out all the potential of its carrier wether through punishment or reward it will make sure it gets both

Bonuses:

  • spellcasting focus
  • Cast hex at will as a bonus action while barb is in your hand
  • On a critical melee attack gain prof lifesteal (no extra dmg)
  • Guiding strike: after rolling for a melee or spell attack but before knowing the outcome you can roll an extra 1d4 and add it to the attack roll. However you also take that 1d4 in dmg.

Penalties:

  • If you draw barb you must fight or take your level in damage
  • Barb dmg can not reduce your health below 1, at 1 hp you cannot use guiding strike

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Hexblade Warlock, Finesse, Vex

BOBSONOFROB

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