This blade is cold to the touch. It has some dark essence lingering within it that scares those that are too afraid to try and attune to it with the risk of a curse. Those that brave the process and attune with it find no curse and are benefited with their risk taken. When under the Identify spell the caster must make a DC 30 Arcana check or all they can ascertain from the spell is that the weapon is magical and cursed. The only way for someone to gain any knowledge of the properties of this item is through specified questions asked in divination or commune. Or more directly casting legend lore on the item provides insight to the weapon but after gaining this insight no one in the party can attune to this item for one month.
The blade has a +2 to attack and damage rolls and can deal either 2d6 fire damage on a hit or 2d6 cold damage, this additional damage ignores resistance to cold and fire. If the target of the weapons attacks is immune to fire or cold damage the instead are resistant to the weapons additional damage. The wielder chooses the damage type when they draw the blade from it's scabbard. Due to the sleek nature of this weapon it is considered finesse despite it being a longsword.
Even when unattuned to this weapon so long as you are holding the weapon you gain resistance to cold and fire damage.
If you are unattuned to this weapon you feel sick and ill while holding it as if it is a cursed weapon. If you over come this fear of a cursed weapon you gain the benefit of being immune to Frightened. While in the process of attuning to this item every part of your conscious tells you it's a bad idea to do so. (The DM also hints that this may or may not be a good idea to attune to this item)
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Fire, Damage: Cold, Resistance: Cold, Resistance: Fire, Weapon Property: Finesse, Immunity: Frightened, Advantage: Initiative, Advantage: Wisdom Saving Throws, Bonus: Hit Points per Level, Versatile, Sap
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