Potion, very rare

 This glowing green liquid in a syringe that sends a creature’s antibodies into a hyperactive state. When you inject this elixir, you are immune to poison and disease for one hour. Your speed is doubled. You gain an additional reaction and bonus action on your turns. You also cannot contract curses like lycanthropy, vampirism, or mummy rot for the duration. Vampires that feed on you have any positive effects they would receive reversed. At the end of the hour, you gain one level of exhaustion. Additionally should you fall to 0 Hit Points during the hour you heal for 10d4 instead of falling unconscious.

 Can be crafted with alchemist’s supplies and proficiency with them by combining Lycan’s Bane, Healer’s Wort, and Holy Water (DC 19 Medicine Check).

Notes: Healing, Utility Potion, Combat Potion

Item Tags: Healing Utility Potion Combat Potion

Vezon_of_Fusion

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