Weapon (dart), uncommon

If you hit a target then roll 1d6 and use the chart below.

D6 EFFECT
01 The target rolls a strength saving (14) on a fail throw Vines sprout from the ground and surround the target, the target's move speed is halved and has disadvantage on all checks. Any attacks against the target has advantage, and the target takes 1d6 for every 1ft the target moves.
02 The arrow explodes dealing 1d10 fire damage in a ten foot radius and 1d6 force damage.
03 The target roll a con save (14) on a fail save the target takes 3d6 cold damage and is petrified.
04 The target is enveloped in flames and takes 2d6 fire damage each turn after it is hit. If the target is hit it can roll a dex save and put out the fire as a bonus action.
05 The target must make a wisdom saving throw or be teleported 10 ft in a random direction taking 1d6 of radiant damage and 1d6 of necrotic damage.
06 The target makes a dex saving throw on a fail lightning falls down from the sky and strikes them for 3d6 electric damage.

 

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

WARNING: IS PART OF A SERIES OF ITEMS PLEASE USE ALL OF THE ITEMS FROM THE SERIES

Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Finesse, Thrown, Vex

Item Tags: Damage

Starcaller2010

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