Armor (plate), very rare (requires attunement)

Armor of Flame (when attuned) can shoot fire out of its gaps when it is activated.The wearer can activate it at will. The fire dose not hurt the user of the armor but any creature that starts its turn within 5 ft of the activated armor takes 2d6 fire damage. The armor gives its user resistance to fire damage and will not cause any damage to anything inside of it. When you activate the armor any number of creatures of your choice within 60 ft of you must make a wisdom saving through, on a failed save the creature is frightened, on a successful save they are unaffected by and immune to this ability for an hour. The saving through's DC equals 10 plus your strength modifier plus your proficiency bonus. The armor can be inactivated at will of the wearer. You must have proficiency with the type of armor it is to use its effects. This armor can be any type of armor that is made of mettle.  

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

BaggoBaggsworth

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