Forged by an ancient order of warrior-mages, the Banner of the Vanguard is a hybrid weapon and battle standard. The haft of this glaive is carved from an unyielding metal alloy, etched with runes of protection and renewal. A banner of ethereal silk unfurls beneath the blade, displaying the crest of a forgotten kingdom that glows with a shifting, magical hue.
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Special Traits:
Rally to the Flag (Recharges after 1d6+1 days): As an action, the wielder can raise the Banner high, calling forth a powerful surge of rejuvenating magic. All allies within a 60-foot radius are instantly restored to full health, regain all expended spell slots, and all class abilities and item charges are replenished. This effect also removes all curses, afflictions, and the drawbacks of spells such as wish. This miracle cannot be restored early by another such Banner.
Beacon of Valor: While attuned and holding this glaive, allies within a 30-foot radius gain a +1 bonus to attack rolls and saving throws. This bonus increases to +2 if the bearer has less than half of their maximum hit points remaining.
Unyielding Ward: The wielder of the glaive can use their reaction to unfurl the banner and impose disadvantage on an attack roll targeting an ally within 15 feet, potentially turning a critical hit into a normal hit.
Radiant Strike: When the bearer hits with an attack, they can channel radiant energy to deal an extra 4d6 radiant damage once per turn.
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Sentience: The Banner of the Resolute Vanguard is semi-sentient and holds the will of an ancient battle leader. It whispers words of encouragement to the bearer in a language they can understand, strengthening their resolve in combat.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Radiant, Heavy, Reach, Two-Handed, Graze
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