Weapon (mace), uncommon

The wielder may expend a charge to deal an extra 2d6 poison damage with the mace. The wielder AND the opponent need to succeed a DC 12 Constitution Saving Throw or become Poisoned for 1 minute.

A large mace, shaft made of a thick barlagual bone with a grip made of vermilion scales, sanded down as to not cut the wielder. The head of the mace is made of the serrated teeth of the beast, almost as large as a man's forearm. They form a razor-sharp cage at the mace shaft's end, ready to meet an adversary's skull.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Poison, Poisoned, The wielder may expend a charge to deal an extra 2d6 poison damage with the mace. The wielder AND the opponent need to succeed a DC 12 Constitution Saving Throw or become Poisoned for 1 minute. , Sap

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