Weapon (scimitar), legendary (requires attunement by a It takes an hour to attune to it, and it cannot be unattuned to.)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. This weapon deals an additional 3d6 slashing damage for every hit.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Brutal Strikes- You now critically hit when rolling a 18-20 on any attack rolls made with this weapon.  Additionally, re-roll any 1's on two of the dice.  The new value must be used.

Dread Ambusher- You master the art of the ambush. You have advantage on your initiative rolls. At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

Assassinate- You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

The Devil's Pull- if an attack puts an enemy beneath 20 hitpoints, they are outright killed, and any leftover hitpoints heal the user.

Infernal Trading- You use your action to take 5d12 necrotic damage that cannot be lessened in any way. You then cast finger of death(DC 20) through the blade. This can only be done once per long rest.

Asmodeus Hates Spells. You can cast counterspell at 6th level once per long rest as a reaction. For this, your spellcasting ability modifier is +4.

Asmodeus's Mageslaying Touch. When you critically hit a person who can cast spells, you can create an antimagic field that emanates 10 feet from you. This antimagic field remains until the end of your next turn. You can only do this twice per short rest.

The Tongue of The Devil. You have expertise in Deception.

The Greatest Assassin The Devil Ever Met. Double your stealth bonus.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Slashing, Advantage: Initiative, Expertise: Deception, Twice Proficiency: Stealth, It takes an hour to attune to it, and it cannot be unattuned to., Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

MRonin

Comments

Posts Quoted:
Reply
Clear All Quotes