Armor (plate), very rare (requires attunement)
You have a +2 bonus to AC while wearing this armor.
Fiends that attack you while you wear this armor must succeed on a DC 20 Wisdom saving throw out have disadvantage on the attack roll. If you are hit by a fiend while wearing this armor, that fiend takes 1d10 radiant damage.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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