Armor (half plate), rare

While wearing this armor, you have a Swim Speed equal to your Speed. Additionally, if you start your turn submerged in water with 0 Hit Points, you immediately regain 1d6 Hit Points. This healing property cannot activate again until the next dawn.

This armor also ignores the usual restrictions of Half Plate armor, allowing you to add your full Dexterity bonus to your Armor Class and not applying Disadvantage to your Stealth checks.

This armor appears to be rusted and encrusted with barnacles.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Speed (Swimming), Stealth Disadvantage: Remove, Set: AC Max Dex Armored Modifier, Stealth Disadvantage

Zerrik

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