Weapon (scimitar), artifact (requires attunement)

A golden and ruby-inlaid hilt summons a living blade—an eldritch shadow with prowling eyes, fanged maw, and a lashing, tentacled tongue. It is capable of casting powerful spells at its wielder’s command.

Has 6 charges, and recharges 1d6 back after a long rest.

Costs 1 charge to cast Burning Hands at 2nd level [Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one.]

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Melee Weapon Attack: Slashing, BagOfHolding2025, Finesse, Light, Nick

Item Tags: BagOfHolding2025

DarynAshcroft

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