Weapon (rapier), rare (requires attunement)

While holding this magic weapon, you can take a Bonus Action and use a command word to cause Blue Lightning to engulf the damage-dealing part of the weapon. These Arcs shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is Electric, it deals an extra 2d6 Lightning Damage on a hit. You can cause the lightning to Arc instead to deal 1d6 damage to the initial target on hit and an additional 1d6 to another creature of your choice within 10 feet of first target who took Damage. The Arcs last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Lightning, Finesse, Vex

Prophet12

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