Weapon (warhammer), rare (requires attunement)

This stone warhammer is cracked to reveal a verdant crystal interior, which vibrates with the power of the earth.

Aftershock has 5 charges and regains 1d4+1 charges daily at dawn. 

Earthshaker. While attuned to Aftershock, you can use an action to strike the ground and expend 1 of its charges to cast the Earth Tremor spell (save DC 15) from it.

Twin Impact. While attuned to Aftershock, whenever you use the push mastery feature of this hammer, note the direction of the push relative to the target's orientation (pushed to their right, pushed backwards, ect). At any time before using the push mastery feature again, you can expend 2 charges to induce one aftershock as a special action. The target takes 1d8 bludgeoning damage and is pushed 10 feet in the same direction as the original strike.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Versatile, Push

Previous Versions

Name Date Modified Views Adds Version Actions
11/3/2024 6:19:35 AM
7
1
2.1
Coming Soon
11/17/2024 12:04:27 AM
7
0
1.5
Coming Soon
warping_paradox

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