Weapon (warhammer), artifact (requires attunement by a 1 Hour Attunement )

A Legendary God Slaying Hammer, a Smiths tool of War.

 Proficient and expertise in Persuasion.

Resplendent Echo- Throw hammer up to 30 feet. Target takes 2d6 radiant damage. Hammer bounces off into an unoccupied space within 5 ft. If I pick it up, +2 AC until start of my next turn. Uses equal proficiency, recharges half on shirt rest or all at Dawn.

Hammer Shock- Strike Hammer on ground creating a 10ft wide, 20ft long eruption in the ground. DC 18 save or take 2d10 bludgeoning and 2d6 radiant damage, half on a save. Area becomes magically difficult terrain until the start of my next turn. Can be used twice daily, recharges at Dawn.

Valiant Charge- If I move 15 feet then make an attack, I can declare a charge attack. DC18 strength save or be knocked prone. If they're against a vertical object or a larger person, they are instead STUNNED until the end of their next turn, or until they take damage, whichever is first. Uses equal proficiency bonus, recharges all uses at Dawn. 

DEVASTATING BLOW: Can declare any successful attack a Dev. blow. Target and any I choose within 5 feet make a DC18 Strength save or get thrown back 30 ft and knocked prone. If they hit an object, 2d6 bludgeoning damage. Use once a day, recharge at Dawn. 

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Bludgeoning, Melee Weapon Attack: Bludgeoning, Ranged Weapon Attack: Radiant, 1 Hour Attunement , Versatile, Push

Riptide_Yager

Comments

Posts Quoted:
Reply
Clear All Quotes