Wondrous Item, unknown rarity (requires attunement by a Reader must spend the equivalent of a short rest to attune to the Apothecarium Expositratium)

A purple leatherback tome bearing the visage of a dragon above an alembic. It is a book of potion recipes. Can be opened once every long rest;  when opened, user rolls 1d10 to determine which "proper" potion recipe appears on the page, and 1d4 to determine which "low" potion recipe appears on the page. 

User can make 1 proper potion and 1 low potion per long rest, by spending a level-1 spell slot to roll which potion recipes appear, or can spend a level-2 spell slot to choose which potion recipes appear. 

Choose one per long rest

  1. Healin' potion 1d4 + 2
  2. Potion of Climbing
  3. Potion of Lesser Stealth — +5 to Stealth for 1 hour
  4. Potion of Darkvision — Darkvision for 1 hour

 

Once per long rest, you may attempt to make one potion. If you expend a spell slot, you create a potion at random. If you expend two spell slots you may choose which of the potions you create. If you had not expended all of your spell slots before taking a long rest, you may use your previous spell slots for this action.

  1. Healing potion 
    1. Common: 2d4+2
  2. Scaleskin Solution — 
    1. Polymorph into a lizard, snake, or frog (your choice) for 1 hour
  3. Gelatinous Gluooze 
    1. Creates a strong glue that can cover 1 square foot. Nothing can unstick the glue except for a special blue solvent. The solvent is made as a byproduct of the glue.
  4. Elemental Elixir 
    1. When creating the potion, choose a damage type from fire, lightning or cold. After drinking the potion, you are given resistance to that damage type for one minute. Depending on the damage type, you gain the ability to cast a cantrip for the duration. Fire: Produce Flame, Lightning: Shocking Grasp, Cold: Ray of Frost
  5. Magic in a bottle 
    1. Can be poured on a weapon or five pieces of ammunition to create a +1 magical weapon. The effects wear off after 1 hour.
  6. Digger's Draught 
    1. Your eyes go black and your fingernails extend to sharp points. For the next 10 minutes you gain a burrow speed equal to half your walking speed and have blindsight out to 30ft. You are considered blind for the duration.
  7. Waking Water 
    1. Upon being poured on an object, it comes alive for a period of 1 hr. This is comparable to a low-level "Awaken" spell. The object must be no larger than size "small" and counts as a construct. The construct is friendly to you and your companions and will follow basic commands, but is unable to take the attack action.
  8. Potion of Waking Death 
    1. Your complexion turns ghastly white and veins stand out across your body. For the next 24 hours, you do not need to eat, sleep, or breathe. You are classified as undead for the duration.
  9. Super Duper Espresso Powder 
    1. You gain plus one to all abilities for 5 hours. You suffer 1 level of exhaustion at the end of the duration.
  10. Unstable Elixir
    1. Roll once on the wild magic table.

Notes: Reader must spend the equivalent of a short rest to attune to the Apothecarium Expositratium

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2023 2:29:51 AM
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Coming Soon
11/17/2024 3:18:40 AM
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Coming Soon
Shorathur

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