You have a +1 bonus to attack and damage rolls made with this magic weapon.
Curse of Abbathor: This knife is cursed by Abbathor’s greed. While you have this weapon on your person (equipped or not), your instincts allow you to sense the presence of gemstones. However, you also feel an overwhelming desire to claim them for yourself. To resist these impulses, make a DC 12 Wisdom saving throw. No attunement is required. However, if you attempt to get rid of the knife, the same compulsions will arise, urging you to keep it as long as you can see it.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick






