Weapon (scimitar), rare (requires attunement by a Can be attuned to any class)

You have a +2 bonus to attack and damage rolls made with this magic weapon. this weapon deals 1d6 slashing and 1d6 poison damage. Along with regular weapon damage you may use a bonus action to cause a hidden blade to shoot out targeting either the same creature or a different creature up to 10 feet away dealing an additional 2d6 poison damage on hit. If the target of the hidden blade attack is restrained in web then the target must succeed on a constitution saving throw DC 15 on a failed save the creature is poisoned for 1 hour. You may cast the web spell once each combat without expending a spell slot.

Magic Surge- once per combat you may activate this ability to preform a magical action surge once completed you must roll a d20 if you roll a 1 you can no longer use this ability

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Poison, Can be attuned to any class, Damage, Combat, Finesse, Light, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
11/18/2024 5:03:15 PM
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Item Tags: Damage Combat

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