Weapon (musket), uncommon

An arquebus is an early type of firearm, a long-barreled, muzzle-loading weapon that fires a lead ball or similar projectile. Though cumbersome and slow to reload compared to later firearms, it delivers powerful shots at long range, making it a formidable tool in the hands of those who can master its use. Arquebuses are typically fitted with a matchlock or flintlock mechanism, though older models may use a simple match or fuse for ignition. The weapon is often used by military forces and mercenaries, who rely on its devastating impact in battle.

Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Piercing, Melee Weapon Attack: Bludgeoning, Type: Firearm Damage: 1d10 piercing damage Range: 100/400 feet Ammunition: Requires black powder and a bullet for each shot Reload: This weapon requires an action to reload after each shot. Firing Mechanism: Matchlock. You must use an action to light the fuse before firing., Loading, Range, Two-Handed, Ammunition (Firearms), Slow

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