Weapon (longsword), unknown rarity (requires attunement by a killing a lawful good celestial or be of the evil alignment)
- The user must succeed a DC 15 Strength check or the user will strike with the side fangs
- When the user strikes with the tip, the weapon deals 10d12 radiant damage and 5d6 slashing damage and heals the user 1d12 hit points
- When the user strikes with the fangs (sides) the weapon deals 6d10 necrotic damage and 3d6 slashing damage and deals a tenth of that damage in a nonlethal area similar to the place on the user
- When the user is damaged by the blade, the user gains one use of advantage or a point of inspiration once every long rest
- When the user's health is dropped to zero, the user will then regain all of their hit points and lose 1d20 max hp
- If the user's max hp drops to zero, they will then be turned into a vampire and can only be turned back with a greater restoration spell or wish
- When the sword is held by the user, they gain advantage on all persuasion, deception, and intimidation checks and perception checks that rely on sight
- The user can only gain these effects once they are attuned to the weapon, otherwise it behaves like a versatile greatsword
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: killing a lawful good celestial or be of the evil alignment, Versatile, Sap
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